Kho-Kho
ranks as one of the most popular traditional
sports in India. The origin of Kho-Kho is
difficult to trace, but many historians believe,
that it is a modified form of 'Run Chase', which
in its simplest form involves chasing and
touching a person. With its origins in
Maharashtra, Kho-Kho in ancient times, was
played on 'raths' or chariots, and was known as
Rathera.
Like all Indian games, it
is simple, inexpensive and enjoyable. It does,
however, demand physical fitness, strength,
speed and stamina, and a certain amount of
ability. Dodging, feinting and bursts of
controlled speed make this game quite thrilling.
To catch by pursuit - to chase, rather than just
run - is the capstone of Kho-Kho.The game
develops qualities such as obedience,
discipline, sportsmanship, and loyalty between
team members.
The rules of the game
were framed in the beginning of the 20th
century. At Gymkhana Poona, a Committee was
formed in 1914, to frame its rules. The first
ever rules on Kho-Kho were published from
Gymkhana Baroda, in 1924. In 1959-60, the first
national Kho-Kho championship was organised in
Vijayawada (Andhra Pradesh). The Government has
initiated the following awards for the game:
Arjuna Award, Eklavya Award for men, Rani Laxmi
Bai award for women, Veer Abhimanyu award for
boys under 18, and Janaki award for girls under
16.
How the game is
played
Each team consists of twelve players, but
only nine players take the field for a contest.
A match consists of two innings. An innings
consists of chasing and running turns of 7
minutes each. Eight members of the chasing team
sit in their eight squares on the central lane,
alternately facing the opposite direction, while
the ninth member is an active chaser, and stands
at either of the posts, ready to begin the
pursuit. Members of the chasing team have to put
their opponent out, touching them with their
palms, but without committing a foul. All the
action in Kho-Kho is provided by the defenders,
who try to play out the 7 minutes time, and the
chasers who try to dismiss them. A defender can
be dismissed in three ways: 1) if he is touched
by an active chaser with his palm without
committing a foul, 2) if he goes out of the
limits on his own, 3) if he enters the limit
late.
Defenders enter the limit, in batches of
three. After the third and last defender of
batch is out, the next batch must enter the
limits, before a 'kho' is given by the
successful active chaser. Defenders have full
freedom of movement on both sides of the central
lane, but the active chaser cannot change the
direction to which he is committed. He cannot
cross the central lane. An active chaser can
change position with a seated chaser, by
touching him from behind by palm, and uttering
the word 'kho' loudly, and simultaneously, chase
or attack is build up through a series of 'khos'
as the chase continues with a relay of chasers.
At the end of the innings there is an
interval of 5 minutes and an interval of 2
minutes, in between the turns. Each side
alternates between chasing and defence.
Kho-Kho can be played by men, women, and
children of all ages. The game requires a very
small piece of evenly surfaced ground,
rectangular in shape, and 27m by 15m. The only
equipment required are the two poles. The game
lasts no more than 37 minutes.
Domestic seasons and
tournaments
The following
championships are organised for this
game:
National Championships,
Junior National, Sub Junior National
Championship, School Championship, Mini School
Championship, Primary Mini School Championship,
National Women Championship, All India Inter
University Championship and Federation
Cup
Organisations involved
with the sport in India
The primary sports body
for this game is called the Kho-Kho Federation
of India (K.K.F.I.). It has its branches in all
the states and it has been conducting Mini,
Junior and Open National Championships for both
sexes, in many parts of India.
Key Players
A number of players have
bagged the Arjuna Award. Some of these players
are:
Shri Shekhar Dharwadkar,
Shri Shrirang Inamdar, Usha Nagarkar, Nilima
Sarolkar, Achala Devare.
KABADDI
Though kabaddi is primarily
an Indian game, not much is known about the origin
of this game. There is, however, concrete
evidence, that the game is 4,000 year old. It is a
team sport, which requires both skill and power,
and combines the characteristics of wrestling and
rugby. It was originally meant to develop self
defence, in addition to responses to attack, and
reflexes of counter attack by individuals, and by
groups or teams. It is a rather simple and
inexpensive game, and neither requires a massive
playing area, nor any expensive equipment. This
explains the popularity of the game in rural
India. Kabaddi is played all over Asia with minor
variations.
A Kabaddi match in
progress
Kabaddi is known by various
names viz. Chedugudu or Hu-Tu-Tu in
southern parts of India, Hadudu (Men) and Chu -
Kit-Kit (women) in eastern India, and Kabaddi in
northern India.
The sport is also popular
in Nepal, Bangladesh, Sri Lanka, Japan and
Pakistan.
The Game
In Kabaddi, two teams
compete with each other for higher scores, by
touching or capturing the players of the opponent
team. Each team consists of 12 players, of which
seven are on court at a time, and five in reserve.
The two teams fight for higher scores, alternating
defence and offense. The court is as large as that
for a dodge ball game. The game consists of two 20
minute halves, with a break of five minutes for
change of sides.
The kabaddi playing area is
12.50m x 10m, divided by a line into two halves.
The side winning the toss sends a 'raider', who
enters the opponents' court chanting,
'kabaddi-kabaddi'. The raider's aim is to touch
any or all players on the opposing side, and
return to his court in one breath. The person,
whom the raider touches, will then be out. The aim
of the opposing team, will be to hold the raider,
and stop him from returning to his own court,
until he takes another breath. If the raider
cannot return to his court in the same breath
while chanting 'kabaddi', he will be declared out.
Each team alternates in sending a player into the
opponents' court. If a player goes out of the
boundary line during the course of the play, or if
any part of his body touches the ground outside
the boundary, he will be out, except during a
struggle.
Lona
The team scores a lona (
a bonus of two points), if the entire
opposition is declared out. The game then
continues by putting all the players on both
sides. Matches are staged on the basis of
age-groups, and weight. Seven officials supervise
a match - one referee, two umpires, two linesmen,
a time keeper and a scorer.
Types of
Kabaddi
In India, Kabaddi is
recognised in three forms:
The 'Surjeevani' form of Kabaddi is played
under the Kabaddi Federation of India, and is
governed by its rules and regulations. In the
'Surjeevani' form of Kabaddi, one player is
revived against one player of the opposite team
who is out. i.e. one out, one in. The duration of
the game, the number of players, the dimensions of
the court, etc. have been fixed by the Kabaddi
Federation of India.
In the 'Gaminee' type of
Kabaddi, there is no revival. When all the players
of team are out, the game ends. So there is no
time limit in this category.
In the 'Amar' form of
Kabaddi, whenever any player is touched (out), he
does not go out of the court, but stays inside,
and one point is awarded to the team that touched
him. In this way, one point for each touch of the
opposite team, i.e. to the team who touches the
anti player. This game is also played on a time
basis, i .e the time is fixed.
In the northern part of the
country, i.e. Punjab, Haryana, Uttar Pradesh and
Delhi, this game is played in a circle. This is
known as 'Circle Kabaddi' or Amar Kabaddi. If it
is played without a court, as in some places, it's
called 'Goongi Kabaddi'. The Goongi Kabaddi is
nothing but wrestling between two players.
The first world Kabaddi
championship in the history of the game, was
organised in Hamilton when approximately 14,000
people packed Copps Coliseum, to watch stars from
India, Pakistan, Canada, England, and the United
States compete.
The Kabaddi Federation of
India (KFI) was founded in 1950, and it compiled a
standard set of rules. The Amateur Kabaddi
Federation of India (AKFI) was founded in 1973.
The AKFI has given new shape to the rules, and it
has also the rights of modification in the rules.
The Asian Kabaddi Federation was founded under the
chairmanship of Mr. Sharad Pawar
(Maharashtra).
Some of the Arjuna Award
winners are Sh. Sadanand Mahadeo Shetty, Sh.
Sadanand Mahadeo Shetty, Sh. Shakuntla Panghar
Kholavakar, Sh. Shantaram Jaatu, Kumari Monika
Nath, Kumari Maya Kashi Nath, Rama Sarkar etc.
Kabaddi was one of the demonstration games at
Asiad '82.