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Kho-Kho

TOP TEN CRICKET CENTURY-MAKERS

1. Sunil Gavaskar (India)
    (100s) 34 (TESTS) 125

2= Sachin Tendulkar (India)
     29    93

2= Don Bradman (Australia)
     29    52

4= Steve Waugh (Australia)
     27    148

4= Alan Border (Australia)
     27    156

6 Gary Sobers (West Indies)
     26    93

7=Greg Chappell (Australia)
     24    87

7=Viv Richards (West Indies)
     24    121

9. Javed Miandad (Pakistan)
     23    124

10= Wally Hammond (England)
     22    85

10= Mohammad Azharuddin (India)
     22    99

10= Geoff Boycott (England)
     22    108

10= Colin Cowdrey (England)
     22    114


 

Kho-Kho ranks as one of the most popular traditional sports in India. The origin of Kho-Kho is difficult to trace, but many historians believe, that it is a modified form of 'Run Chase', which in its simplest form involves chasing and touching a person. With its origins in Maharashtra, Kho-Kho in ancient times, was played on 'raths' or chariots, and was known as Rathera.

Like all Indian games, it is simple, inexpensive and enjoyable. It does, however, demand physical fitness, strength, speed and stamina, and a certain amount of ability. Dodging, feinting and bursts of controlled speed make this game quite thrilling. To catch by pursuit - to chase, rather than just run - is the capstone of Kho-Kho.The game develops qualities such as obedience, discipline, sportsmanship, and loyalty between team members.

The rules of the game were framed in the beginning of the 20th century. At Gymkhana Poona, a Committee was formed in 1914, to frame its rules. The first ever rules on Kho-Kho were published from Gymkhana Baroda, in 1924. In 1959-60, the first national Kho-Kho championship was organised in Vijayawada (Andhra Pradesh). The Government has initiated the following awards for the game: Arjuna Award, Eklavya Award for men, Rani Laxmi Bai award for women, Veer Abhimanyu award for boys under 18, and Janaki award for girls under 16.

How the game is played

Each team consists of twelve players, but only nine players take the field for a contest. A match consists of two innings. An innings consists of chasing and running turns of 7 minutes each. Eight members of the chasing team sit in their eight squares on the central lane, alternately facing the opposite direction, while the ninth member is an active chaser, and stands at either of the posts, ready to begin the pursuit. Members of the chasing team have to put their opponent out, touching them with their palms, but without committing a foul. All the action in Kho-Kho is provided by the defenders, who try to play out the 7 minutes time, and the chasers who try to dismiss them. A defender can be dismissed in three ways: 1) if he is touched by an active chaser with his palm without committing a foul, 2) if he goes out of the limits on his own, 3) if he enters the limit late.

Defenders enter the limit, in batches of three. After the third and last defender of batch is out, the next batch must enter the limits, before a 'kho' is given by the successful active chaser. Defenders have full freedom of movement on both sides of the central lane, but the active chaser cannot change the direction to which he is committed. He cannot cross the central lane. An active chaser can change position with a seated chaser, by touching him from behind by palm, and uttering the word 'kho' loudly, and simultaneously, chase or attack is build up through a series of 'khos' as the chase continues with a relay of chasers.

At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns. Each side alternates between chasing and defence.

Kho-Kho can be played by men, women, and children of all ages. The game requires a very small piece of evenly surfaced ground, rectangular in shape, and 27m by 15m. The only equipment required are the two poles. The game lasts no more than 37 minutes.

Domestic seasons and tournaments

The following championships are organised for this game:

National Championships, Junior National, Sub Junior National Championship, School Championship, Mini School Championship, Primary Mini School Championship, National Women Championship, All India Inter University Championship and Federation Cup

Organisations involved with the sport in India

The primary sports body for this game is called the Kho-Kho Federation of India (K.K.F.I.). It has its branches in all the states and it has been conducting Mini, Junior and Open National Championships for both sexes, in many parts of India.

Key Players

A number of players have bagged the Arjuna Award. Some of these players are:

Shri Shekhar Dharwadkar, Shri Shrirang Inamdar, Usha Nagarkar, Nilima Sarolkar, Achala Devare.

 

KABADDI

Though kabaddi is primarily an Indian game, not much is known about the origin of this game. There is, however, concrete evidence, that the game is 4,000 year old. It is a team sport, which requires both skill and power, and combines the characteristics of wrestling and rugby. It was originally meant to develop self defence, in addition to responses to attack, and reflexes of counter attack by individuals, and by groups or teams. It is a rather simple and inexpensive game, and neither requires a massive playing area, nor any expensive equipment. This explains the popularity of the game in rural India. Kabaddi is played all over Asia with minor variations.

A Kabaddi match in progress

Kabaddi is known by various names viz. Chedugudu or Hu-Tu-Tu in southern parts of India, Hadudu (Men) and Chu - Kit-Kit (women) in eastern India, and Kabaddi in northern India.

The sport is also popular in Nepal, Bangladesh, Sri Lanka, Japan and Pakistan.

The Game

In Kabaddi, two teams compete with each other for higher scores, by touching or capturing the players of the opponent team. Each team consists of 12 players, of which seven are on court at a time, and five in reserve. The two teams fight for higher scores, alternating defence and offense. The court is as large as that for a dodge ball game. The game consists of two 20 minute halves, with a break of five minutes for change of sides.

The kabaddi playing area is 12.50m x 10m, divided by a line into two halves. The side winning the toss sends a 'raider', who enters the opponents' court chanting, 'kabaddi-kabaddi'. The raider's aim is to touch any or all players on the opposing side, and return to his court in one breath. The person, whom the raider touches, will then be out. The aim of the opposing team, will be to hold the raider, and stop him from returning to his own court, until he takes another breath. If the raider cannot return to his court in the same breath while chanting 'kabaddi', he will be declared out. Each team alternates in sending a player into the opponents' court. If a player goes out of the boundary line during the course of the play, or if any part of his body touches the ground outside the boundary, he will be out, except during a struggle.

Lona

The team scores a lona ( a bonus of two points), if the entire opposition is declared out. The game then continues by putting all the players on both sides. Matches are staged on the basis of age-groups, and weight. Seven officials supervise a match - one referee, two umpires, two linesmen, a time keeper and a scorer.

Types of Kabaddi

In India, Kabaddi is recognised in three forms:

  • Surjeevani
  • Gaminee
  • Amar

The 'Surjeevani' form of Kabaddi is played under the Kabaddi Federation of India, and is governed by its rules and regulations. In the 'Surjeevani' form of Kabaddi, one player is revived against one player of the opposite team who is out. i.e. one out, one in. The duration of the game, the number of players, the dimensions of the court, etc. have been fixed by the Kabaddi Federation of India.

In the 'Gaminee' type of Kabaddi, there is no revival. When all the players of team are out, the game ends. So there is no time limit in this category.

In the 'Amar' form of Kabaddi, whenever any player is touched (out), he does not go out of the court, but stays inside, and one point is awarded to the team that touched him. In this way, one point for each touch of the opposite team, i.e. to the team who touches the anti player. This game is also played on a time basis, i .e the time is fixed.

In the northern part of the country, i.e. Punjab, Haryana, Uttar Pradesh and Delhi, this game is played in a circle. This is known as 'Circle Kabaddi' or Amar Kabaddi. If it is played without a court, as in some places, it's called 'Goongi Kabaddi'. The Goongi Kabaddi is nothing but wrestling between two players.

The first world Kabaddi championship in the history of the game, was organised in Hamilton when approximately 14,000 people packed Copps Coliseum, to watch stars from India, Pakistan, Canada, England, and the United States compete.

The Kabaddi Federation of India (KFI) was founded in 1950, and it compiled a standard set of rules. The Amateur Kabaddi Federation of India (AKFI) was founded in 1973. The AKFI has given new shape to the rules, and it has also the rights of modification in the rules. The Asian Kabaddi Federation was founded under the chairmanship of Mr. Sharad Pawar (Maharashtra).

Some of the Arjuna Award winners are Sh. Sadanand Mahadeo Shetty, Sh. Sadanand Mahadeo Shetty, Sh. Shakuntla Panghar Kholavakar, Sh. Shantaram Jaatu, Kumari Monika Nath, Kumari Maya Kashi Nath, Rama Sarkar etc. Kabaddi was one of the demonstration games at Asiad '82.